Friday, July 27, 2012

The Joys of Video Game Development



Ever since the Train2Game and Epic game jam in November 2011, I've had the pleasure and honour to be apart of a talented bunch of people in the form of IndigoJam, working on an IP that most only dream of thanks to the Make Something Unreal Live competition and the fine gentlemen of Fighting Fantasy.

That being said, over the last 9 months we have gone through a multitude of emotions, all the way from unbridled elation to inconsolable rage. All the while we have learned some valuable lessons and gained skills through a process that would only really present itself in a real industry environment whilst working remotely in our spare time, juggling full time day jobs as well as putting in many hours into a game that we had no idea would even make it to the light of day.
We got the chance to showcase these skills and our game along with the other teams competing in MSUL to the public and industry legends such as Cliffy B, Peter Molyneux and Sir Ian Livingstone during the week long Gadget Show Live at the Birmingham NEC in April. 


This was an unbelievable experience, not only was it the first time we had worked alongside the people in the flesh that we had worked with remotely for 5 months, but we also got to spend all day everyday working on the game, no life or day jobs getting in the way. Being a part of this was an amazing feeling and it really made it click that I am gunning for the right career path. 


Being able to (almost) fully concentrate and create something that will hopefully be played and perhaps even enjoyed by other people is definitely for me and that has made this whole rollercoaster experience worth while. 

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